Persis is a summer intern at a new video game software company, Generation Z Gamers. She is working on three-dimensional landscapes for a new role-playing video game Submarine Adventures. As her supervisor, what advice can you give Persis to help her create the illusion of three dimensions?​a. ​Reds and blues make objects appear closer than yellows and greens.b. ​Use more texture on background rather than foreground objects.c. ​Continuous lines should only be used for distant objects.d. ​Converge parallel lines at the horizon to create a linear perspective.